Darksiders II - Cinematics & Level Design

I initially joined the Darksiders II team as a Level Designer, focusing on level design and gameplay scripting. After my levels reached production readiness and were handed off to the Art team, I transitioned into a Technical Design role supporting the game's cinematic pipeline.

In this role, I established production workflows for the external cinematics team, coordinated weekly review meetings to track progress, provided technical guidance, and delivered ongoing feedback to ensure cinematics met both technical and creative standards throughout development.

Darksiders II follows the exploits of DEATH, one of the four horsemen of the Apocalypse, in a weaving tale that runs parallel to the events in the original Darksiders game. This epic journey propels DEATH through various light and dark realms as he tries to redeem his brother WAR, the horseman who was blamed for prematurely starting the Apocalypse in Darksiders.

For more information on DARKSIDERS II visit www.darksiders.com.

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