Skirmish Menu UI
First Pass
My first prototype of the menu was 2D using controller controls before placing the menu in the 3D world.
Once the team agreed on how the Skirmish Menu needed to function we could start playing around with it’s placement in the world.
With the Menu placed in the world and functioning we could start playing with how we wanted to interact with the menu options. At this stage I also started adding placeholder objects and hooks for other disciplines such as Audio, Animation and Art.