Batcomputer
Photo Credit: Lara Bendoris
Goals:
Create a boss fight for the Warden character; Emotional moment of Quill overcoming a seemingly impossible challenge and gaining the self-assurance that they can complete their Uncle’s plan. Test players' mastery of the new weapon.
Inspiration:
The previous depictions of the Batcomputer and Batcave were great inspirations for the high-tech supercomputer, that seemed to automatically do just what was needed at the time.
Outcome:
The Batcomputer segments worked so well they became bookends for play sessions. I was excited about how many great narrative moments we were able to highlight during the Batcomputer moments. I was able to control the visuals and timing of the dialogue to pace out the information and the Batcomputer interactions to create engaging storytelling that kicked off and wrapped up play sessions.