Batman: Arkham Shadow
Contributed to level design, environmental puzzle design, and gameplay scripting, including dialogue and world events. Took ownership of the Batcomputer sequences, designing and implementing it’s functionality and the overall player experience while ensuring the moments integrated seamlessly with the game's progression.
The Batcomputer sequences evolved into the narrative bookends of each play session, introducing new objectives and concluding key story moments. I was responsible for designing and implementing these sequences, carefully controlling the presentation, visual pacing, dialogue timing, and player interactions to create engaging storytelling. By balancing cinematic delivery with interactive elements, I helped establish a memorable rhythm that framed each gameplay session and reinforced the game's narrative progression.
Photo Credit: Lara Bendoris